This is less of a roadmap for Basket Case and more of a list of ideas I want to pursue, if I have time.
Most likely:
- Support Biomes O Plenty reeds
- Make it so the player looks like they’re holding small basket by its handle, and all baskets look larger when held
- Make EntityItem baskets larger—they are too tiny right now
- Make baskets require a solid block below them, like doors and carpet—baskets will break if block below is broken
- Make baskets have facing, so you can control the direction of the handles
- Better fix for this bug: Can put baskets in main inventory by shift + left/right click.
- Set up auto-deployment to CurseForge
Somewhat likely:
- Make baskets optionally weak/breakable
- Baskets break when you stand on them (and drop wicker/cordage?)
- Baskets have durability, maybe varies depending on size/material - make optional
- Make number of slots configurable
- Put lid on basket when it has contents
Unlikely:
- Add more kinds of storage containers, like barrels
- Extra large baskets, 2+ blocks
- Baskets can be dyed
- Make contents visible in-world so they don’t look empty